Battle Cards in MTG: Rules, History, and Best Cards


Invasion of Tarkir, and it couldn’t be any other way, is a great addition to any dragon tribal. The transformed side, Defiant Thundermaw, is possibly the best part of this card with an amazing attack trigger. While we’re on the topic of this particular card, I want to talk about Awakened Skyclave. Furthermore, you can attack with this and tap it for mana in the same turn thanks to the vigilance, which is cool. Awaken the Maelstrom is very good, but you need to divert so much damage into popping it that it’s often better just to attack.

Plug enough mana into this spell and it can find you any creature you’re after – as long as it’s not a human – and plonk it right onto the battlefield. All Constructed formats have a list of banned cards to help balance out the meta and remove insane combos from their respective formats. You won’t always be able to limit yourself to a single color or simple color combinations. In some situations, you might want to use more than one color to take advantage of great cards.

MTG Battle card types

While it has a demanding casting cost, the effect you get when you play this Battle is basically MTG Cascade with a value of four. It’s a little better than that, in fact, because you get to pick which of the two cards you want to Cascade into. Casual formats in MTG, like Commander and Cube, are some of the most interesting ways to enjoy MTG, and there’s also Battle Box, with a whole different approach. You can build one yourself with whatever rules you set, or help friends playtest their own.

Once chosen, this player is then responsible for defending the Battle, with their blockers, from all other players. These attacking players will work to deplete the Battle’s Defense Counters via attacking, or via spells that damage any target. Once all the Defense Counters on a Battle have been depleted, the card will be exiled. From here, the card’s controller will be able to cast it from exile transformed, without paying its mana cost. As we just discussed, there are many factors to consider when deciding the order in which you play spells, but the most fundamental is figuring what will have the greatest impact on the board.

We carry rare cards through our trade-in program, all priced at or below market rates, to give you the best deals. Some cards may have multiple types, such as Threefold Thunderhulk LCI-265 being both an artifact and a creature. With rich strategic depth and an extensive ruleset, your learning journey for Magic the Gathering never ceases to keep you engaged. Learning how to get better at MTG may seem daunting at first, but it’s more straightforward–and enjoyable–than you may think. I have been playing MTG for 20 years and am an infinite drafter on Arena. I teach high school chemistry full time and have a two year old daughter.

How to Make a Battle Box

Build, Trade, and Battle in MTG

You’ll be able to structure your deck with the right number of lands, creatures, and sorceries, and will also be able to use mana fixers and get ready for Best-of-Threes. In the next part of this guide, we’ll show you how to play your deck by applying the strategies you set up as you drafted and built your deck. • In control decks, a higher mana curve (with cards that cost 4 to 6 mana) is better, with more removals and control sorceries as well. Finally, there is an aspect to Magic that really defies a guide commander combos and that is your individual Bias.

They serve a purpose—that purpose just doesn’t involve showing up in formats like Standard, Modern, or Pioneer. Compounding the trickiness of grading the card is that the backside is more or less the opposite of the front. The front side is most valuable in mono-colored or colorless decks that struggle with removal, while the backside likes multicolored cards, specifically two-color cards. That’s more or less the kind of deck that Guildpact Paragon will like best. Actually, as odd as it sounds, the best home for Invasion of Ravnica might be in Niv to Light decks in Pioneer. Sure, the front side is a nonbo with Niv, but it’s great with Yorion, Sky Nomad, which is often used as a companion, and Niv or Omnath can flip the battle in just one attack.

MTGGoldfish Podcast

Flying or unblockable creatures for example can allow aggro decks to continue attacking even in the later stages of the game. Another win condition for aggro decks is spells that can deal damage directly to their opponent. It may be tempting to pick cards like Invoke the Divine or Revitalize to ‘power up’ your Pridemate, but this kind of thinking is problematic.

Take for example a situation above where you have two cards to play on your third turn. On average it is going to be better to play Wojek Bodyguard first. The reason for this is although you cannot attack on turn three, you will be attacking for 6 on turn four due to the mentor and haste abilities.

Beginners play everything at face value and won’t understand the bluff, while expert players have a better chance of seeing through it. Let’s take a look at a few key examples and go over some tactics that may come in handy at your next event. Battles operate the same in that you select a player to defend the battle that you control, and in a multiplayer game like Commander any player can attack that battle.

And be sure to check out the ones I’ve shared because you might get good inspiration from them. Here’s a list of effects that aren’t particularly interesting for the format due to its specific characteristics. First, using a common library has some interesting implications—for example, scrying and surveilling. When you’re asked to scry 2 and draw a card, you can leave a “bad card” for your opponent to draw on the next turn. If they have any way to mill, they might be interested in milling that card you’ve just left on top. If you scry cards to the bottom, there’s no telling what they’ll draw next turn.

Another variation replaces the land set with the ability to play any card in your hand as a land. Logistically you can either play cards face down as lands, or exile a card from your hand to play a land from outside the game. Removing the land sets simplifies the Box and gives players even more control over their hand. It does add considerable complexity by turning every cards into a modal card.